Character Name: The Human Moth
Alternate Identities: Unknown
Player Name: The Whisper Alliance - Ace
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2] 400.0kg
27 DEX 10 51 27 14- OCV 9 DCV 9
25 CON 10 30 25 14-
12 BODY 10 4 12 11-
12 INT 10 2 12 11- PER Roll 11-/16-
11 EGO 10 2 11 11- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
14 COM 10 2 14 12-
10 PD 4 6 10/28 10/28 PD (0/18 rPD)
8 ED 5 3 8/26 8/26 ED (0/18 rED)
8 SPD 3.7 43 8 Phases: 2, 3, 5, 6, 8, 9, 11, 12
10 REC 9 2 10
64 END 50 7 64
48 STUN 35 13 48
8" Running 6 4 8" 8"
2" Swimming 2 0 2"
6" Leaping 4 2 26" 184 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 130
Spent: 130
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 480
MOVEMENT
[16" NC] [4" NC] [52" NC]
Type Total
Run (6) 8" 24 mph/hr 48 mph/hr
Swim (2) 2" 6 mph/hr 12 mph/hr
Leap (26") 26" 78 mph/hr 155 mph/hr
Gliding 20" [80" NC] 60 mph/hr 239 mph/hr
DEFENSES
Type Amount
Physical Defense 10/28
Res. Phys. Defense 0/18
Energy Defense 8/26
Res. Energy Defense 0/18
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +2 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Flying Grab 1/2 -2 -1 Grab Two Limbs, 30 STR for holding on; FMove
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: The Human Moth
Alternate Identities: Unknown
Player Name: The Whisper Alliance - Ace
SKILLS
Cost  Name
0 English: Language: English (fluent conversation; 11-; literate) (3 Active Points)
5 Hard to Corner: Defense Maneuver I-II
10 Survivor Combat Instincts: +2 with HTH Combat
3 Acrobatics: Acrobatics 14-
2 Demolitions: Demolitions (Custom Adder) 11-
3 Electronics: Electronics 11-
3 Breakfall: Breakfall 14-
3 Climbing: Climbing 14-
0 Electronic Security: Security Systems (Custom Adder) 14-
9 Stealth: Stealth 17-
0 Soldier: PS: Soldier (Custom Adder) 14-
0 Physical Security: Lockpicking (Custom Adder) 16-
0 Paramedic: Paramedics (Custom Adder) 11-
0 Weapons Training: Weapons Training: Common Melee Weapons, Common Missile Weapons, Small Arms, Anti-Aircraft Guns, Anti-Tank Guns, Artillery, Custom Adder, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Howitzers, Mortars, Recoilless Guns, Shoulder-Fired Weapons
38 Total Skills Cost
TALENTS
Cost  Name
4 Insect Joints: Double Jointed
23 Preternatural Awareness: Combat Sense (Discriminatory, Sense) 12-
24 Innate Combat Defense: Combat Luck (12 PD/12 ED)
27 Danger Sense: Danger Sense (immediate vicinity, out of combat, Function as a Sense) 11-
78 Total Talents Cost
 
POWERS
Cost  Power END
3 Alien Biostructure: Lack Of Weakness (-3) for Normal Defense0
18 Hardened Moth Hide: Armor (6 PD/6 ED)0
10 Wall Crawling: Clinging (normal STR)0
10 Stare Into the Flame: Sight Group Flash Defense (10 points)0
15 Moth Powers: Elemental Control, 30-point powers
5
1) Moth Wing Gliding: Gliding 20", Custom Adder, x4 Noncombat (25 Active Points); Limited Power Power loses about half of its effectiveness (Cannot Hover; -1), Restrainable (-1/2), Costs Endurance (Only Costs END to Activate; -1/4)
2
20
2) Cloud of Moths: Darkness to Sight Group 3" radius, Alterable Size, Hole In The Middle (+1/4), Selective Target (+1/2) (61 Active Points); Limited Power Power loses about half of its effectiveness (Only Outdoors; -1), Extra Time (Delayed Phase, Only to Activate, -1/4)
6
25
3) Wing-Burst of Speed: Leaping +20" (26" forward, 23" upward), Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2) (40 Active Points)
27
4) Adaptive and Bafffling Wing Patterns: Invisibility to Sight and Hearing Groups and Mental Awareness , Reduced Endurance (0 END; +1/2) (42 Active Points)
0
10 Discriminatory Smell: +5 PER with Smell/Taste Group0
10 Sensitive Antennae: Discriminatory with Smell/Taste Group0
17 Life Support (Eating: Character only has to eat once per week; Expanded Breathing; Immunity Venom from very common plant/animal; Immunity: Venom from common plant/animal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week)0
170 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on; FMove
5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
10 Total Martial Arts Cost

Character Name: The Human Moth
Alternate Identities: Unknown
Player Name: The Whisper Alliance - Ace
DISADVANTAGES
Cost  Disadvantage
25 Distinctive Features: Human Sized Roach (Not Concealable; Extreme Reaction); Detectable By Commonly-Used Senses)
30 Hunted: AEGIS 11- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)
15 Hunted: Team Lone Star 8- (Mo Pow; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Capture)
20 Enraged: Berserk Fire (Common), go 8-, recover 14-
10 Vulnerability: Piercing Attacks (Common)
20 Psychological Limitation: Hungry and Greedy (Very Common; Strong))
20 Psychological Limitation: Sycophantic (Common; Total))
10 Unluck: 2d6
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown Antennae and Fuzz
Eye Color: Black
Height: 1.73 m
Weight: 57.00 kg
Description:
The Human Roach is literally what his name states, a larger-than-human sized anthropomorphic roach. He is always met with revulsion and disgust, and even more horrible, he often has a number of regular-sized roaches found on his body at any given time. His voice is a disturbing alternation between a screech and a hiss.
BACKGROUND
Sergeant Samuel Reed was a career soldier assigned to classified OSDI security details, including facilities where Quasar-derived technology was being studied. Quiet, disciplined, and observant, Reed noticed that scientists were disappearing, records were being altered, and Dr. Henry Hudson had become increasingly isolated after receiving his Q-implants.

After Hudson began warning Dr. Anson about the corruption spreading through Team Daedalus, Killblood arranged to have him murdered. The assassination was meant to erase Hudson quietly, but Reed happened to be outside the laboratory when the attack began. He intervened, saving Hudson’s life, but was mortally wounded by bio-engineered weapons and unstable Q-material.

With no other way to save him, Hudson used an experimental insect-human Q-implant matrix codenamed **LEPIDOPTERA**. The implant had been designed for stealth, sensory enhancement, environmental resistance, and reconnaissance, using moth biology as its foundation. It had never been tested on a living human.

The procedure saved Reed, but transformed him. His body mutated into a gray-brown, mothlike hybrid with black reflective eyes, heightened night vision, vibration and scent detection, armored wing membranes, wall-crawling ability, and the power to shed irritating or signal-disruptive wing-dust. The soldier who saved Hudson died on the table; the Human Moth woke in his place.

At first, Reed was nearly feral. His expanded senses overwhelmed him, and bright light caused intense pain. Hudson, already in hiding, could not turn him over to OSDI, the government, or Team Daedalus. Instead, he protected Reed while developing his alternate identity as Dr. Symons. Their relationship became one of guilt, loyalty, and uneasy trust: Reed knew Hudson had made him into something inhuman, but he also knew Hudson had refused to abandon him.

As Dr. Symons built the Whisper Alliance, the Human Moth became one of its most effective covert operatives. He rescued defectors, stole evidence from black sites, sabotaged ANTHEM surveillance systems, exposed false-flag operations, and protected those targeted by corrupt Quasar programs. To ANTHEM, he became a bioengineered terrorist. To the desperate, he became the thing that came when no official rescue would.

During the trial of Team Daedalus, the Human Moth helped Dr. Symons reveal that the real Dr. Anson was already dead. The man killed in court was actually Killblood, the shapeshifter wearing Anson’s face. But the truth was buried. The public was told that the Whisper Alliance had assassinated Dr. Anson, giving ANTHEM the perfect excuse to rise to power and hunt Symons’s network.

Later, the Human Moth tried to help Symons reach Dr. Xavier Brooks before ANTHEM fully consumed his work. He arrived too late. Brooks had been murdered, and the scene was staged to blame the Whisper Alliance. From that moment on, Reed became colder and more focused. He no longer believed truth alone could defeat tyranny; corrupt systems had to be exposed, disrupted, and broken.

Samuel Reed remains deeply human beneath his monstrous appearance. He is quiet, watchful, and uncomfortable in daylight. He does not see himself as a hero. He sees himself as a consequence — of Hudson’s guilt, Killblood’s corruption, and ANTHEM’s lies.

He operates from abandoned tunnels, hidden safehouses, forgotten OSDI sites, and ruined industrial zones. ANTHEM calls him a monster in the dark. The Whisper Alliance calls him a witness. And when the lights begin to flicker and gray dust drifts through the air, ANTHEM agents know the Human Moth is already there.
QUOTE
"I want you to meet all of my friends."
Birthdate
Unknown - Approximated mid-20's
Criminal Record
Misdemeanors: 14
Vandalism: 4
Major Theft: 13
Simple Assault: 13
Aggrevated Assault: 8
Other Assault: 0
Kidnapping: 5
Aggrevated Kidnapping: 0
Manslaughter: 2
Felony Murder: 0
Second-degree Murder: 5
First-degree Murder: 0
Location
United States
Status
At Large
Special Commentary
The Human Roach was created by a non-governmental underground program and abandoned, or escaped, from his confinement and creators. He operates on a near primal level, but he is excellent at hiding in urban environments because he can communicate and control roaches, a strategy he has often used to distract hunters or attackers. At heart, he is subservient and submissive to stronger personalities.
Character created with Hero Designer (version 20220312)